END of NIGHT
1943. You are sitting in a boat with Josef. He is rowing from Nazi-occupied Denmark to safety in neutral Sweden. As the boat crosses the ocean, the sea gives way to the streets and people that populate his mind. Your journey together becomes a living landscape of painful recollections from the night of his escape. As dawn draws near, you will witness the trauma of escape and the guilt of surviving – when loved ones are left behind.
END of NIGHT is an artistic mix of advanced technologies such as photogrammetry and volumetric video, blended together into a collage-like 3D universe. Although realistic in its depiction of war-torn Copenhagen, and based on real accounts, the fictional experience unfolds like dimly recalled fragments of a painful memory.
"The analogy of "an expedition to an unknown land" applies to all stages of development of END of NIGHT. It has been incredibly important for us to put together a strong interdisciplinary team where everyone is invested in building the ship to move us forward and inventing a new language together along the way. In this small community, we found the courage to venture out into the dark. Along the way, we have of course experienced loneliness and a lack of contact with the mainland - but like all good expeditions, we have stuck to our plan: Not because it is easy, but because it is hard.”
"To me, END of NIGHT is a thematic study of escape stories and an attempt to understand the trauma that has haunted my own family for generations. My intention is to make a simple narrative: a man giving a monologue in a constantly changing environment that provides both the opportunity to create intimacy and a space for reflection."